Gachina Image Banner A still from the trailer

Gachina - The Game


In 2016, at the height of my obsession with the .NET framework and C# in particular, I learnt game development and created a game in Unity. Intent on not using any third party assets, I learnt 3D modelling in Blender and created my own assets and the trailer for the game.

I hope you enjoy watching the trailer and playing the game! (The trailer definitely a full screen experience)

For those wondering, Gachina didn't have a meaning, at least not in English, when I settled on it. It was an arbitrary whimsical choice (the other name I considered was Klakaklekeeklepom). I have recently discovered that it means "go away" in Korean.

Having lost the original Unity solution for the game, I am stuck with a legacy WebGL version because of which I have not been able to host the game on this server.